Domain | Definition |
---|---|
Memory, attention and decision processes | The ability to retain information, focus selectively on aspects of the environment, and choose between two or more alternatives |
Knowledge | An awareness of the existence of something |
Skills | An ability or proficiency acquired through practice |
Social Influences | Those interpersonal processes that can cause an individual to change their thoughts, feelings, or behaviours |
Optimism | The confidence that things will happen for the best, or that desired goals will be attained |
Social/professional role and identity | A coherent set of behaviours and displayed personal qualities of an individual in a social or work setting |
Beliefs about capabilities | Acceptance of the truth, reality, or validity about an ability, talent, or facility that a person can put to constructive use |
Beliefs about consequences | Acceptance of the truth, reality, or validity about outcomes of a behaviour in a given situation |
Reinforcement | Increasing the probability of a response by arranging a dependent relationship, or contingency, between the response and a given stimulus |
Intentions | A conscious decision to perform a behaviour or a resolve to act in a certain way |
Goals | Mental representation of outcomes or end states that an individual wants to achieve |
Environmental context and resources | Any circumstance of a person’s situation or environment that discourages or encourages the development of skills and abilities, independence, social competence, and adaptive behaviour |
Behavioural regulation | Anything aimed at managing or changing objectively observed or measured actions |
Emotion | A complex reaction pattern, involving experiential, behavioural, and physiological elements, by which the individual attempts to deal with a personally significant matter or event |